Sword Of Sodan
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Beat 'em Up - Side-Scrolling - Fantasy
Gametype: Licensed
Release Year: 1989
Developer: Discovery Software International
Publisher: Innerprise Software (USA), Discovery Software International (Eur
Players: 1
Hardware: OCS, ECS
Conversions: Genesis, Macintosh
Disks: 3
Programmer: Søren Grønbech (Sodan)
Musician: Julian LeFay
Designer: Torben Bakager Larsen
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Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father.

There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.

http://www.mobygames.com/game/amiga/sword-of-sodan
